God of War Laufey: Faye Takes the Axe, Internet Debates the Formula
Sony's latest State of Play unveiled **God of War: Laufey**, shifting the legendary franchise's focus to the enigmatic Faye. The reveal has ignited a passionate discussion among fans, questioning the series' future direction.
The halls of Asgard, and indeed the internet, are abuzz with the reveal of God of War: Laufey, the next installment in Sony Santa Monica's critically acclaimed series. For the first time, players will step into the formidable shoes of Faye, Kratos's late wife, a character whose presence loomed large over the previous Norse saga. This bold move, confirmed during a recent State of Play, has sparked a wave of reactions, ranging from fervent anticipation to cautious skepticism. While the focus on Faye wasn't entirely unexpected, the full gameplay reveal has certainly amplified the discourse.
This new direction sees Faye wielding her own unique brand of magic and combat, a departure from Kratos's brutal, direct approach. Early glimpses showcased sequences that, while intended to highlight Faye's abilities, drew some criticism for perceived repetition. One IGN reader, TacticalEA, commented on the gameplay demonstration, stating, "I understand that this is a demonstration and everything, obviously Sony wants it to look the best that it can. But maybe don’t introduce it as a 20 minute uninterrupted gameplay sequence that features nothing but hitting the R2 button to advance a cutscene." The sentiment that the core gameplay loop may not be drastically reinvented was echoed by others, with Doodelino adding, "GoW 2018 was a masterpiece, Ragnarok was great but at the end I felt like I'm a bit tired of the formula and Laufey doesn't seem to add anything new."
A New Companion and a Familiar Formula
Beyond Faye herself, the reveal also introduced a curious new ally: Phranque, a talking cube voiced by the ever-charismatic Jack Quaid. This unexpected addition has been a particular point of interest, with many fans intrigued by the potential for humor and unique storytelling opportunities. The inclusion of Phranque, alongside other mythological figures like Begtse, the Mongolian Buddhist god of war, and Sekhmet, the Egyptian goddess, suggests a broadening of the game's mythological scope. However, the core question remains for many: can God of War: Laufey evolve the established gameplay formula enough to feel fresh, or will it rely too heavily on the legacy of its predecessors?
Community Divided
The reaction across social media and gaming forums paints a picture of a fanbase grappling with this significant shift. While some are embracing the chance to explore a new protagonist and a fresh narrative arc, others fear a dilution of the God of War identity. The absence of Kratos as the primary playable character is a point of contention for some, with one Instagram user expressing, "Looks good and fun to play but a God of War game without the actual God of War in it just doesn’t make sense." This highlights a fundamental tension: the desire for innovation versus the loyalty to established characters and gameplay mechanics. The developers at Santa Monica Studio, including creative director Cory Barlog, have long demonstrated an ability to innovate within the franchise, making this a pivotal moment to watch.
What's Next
Details regarding the official release date for God of War: Laufey have not yet been announced, but its exclusive launch on PlayStation 5 is confirmed. Players eager for more information should keep an eye on official PlayStation and Santa Monica Studio channels for future updates and potential gameplay deep dives.
The pivot to Faye in **God of War: Laufey** presents a fascinating challenge for Santa Monica Studio, balancing franchise expectations with narrative evolution, all while introducing a quirky new companion.
WeCult App
Track your games — all in one place
Follow releases, track progress, discover what matches your taste. Rate "God of War Laufey: Faye Takes the Axe, I…" on the app.


